Gameplay
🏰 In tiny towns players take on the role of town mayors, each trying to build the most prosperous and efficient town. The game is played on a 4x4 grid, with each player starting with an empty town and a unique building card.
🏭 On each turn, the active player chooses a resource from the central pool of seven different resources (wood, brick, glass, wheat, stone, charcoal, and gold) and places it on a space in their town corresponding to the resource's color. As resources are placed, they form patterns, triggering building effects on certain spaces.
⛪️ Players can then choose to spend resources to construct buildings, each with its own unique ability that can help them score points or manipulate the board. Buildings can also be upgraded by placing more resources on top of them, increasing their power.
🏠 As players construct buildings, their towns become more and more crowded, making it harder to place resources in the right spots. When no more buildings can be constructed, the game ends and players tally up their points based on completed buildings and resource arrangements.
Thoughts
Tiny Towns is a puzzly game that charms many of us because of its accessible character. But don’t be fooled! There is definitely a ‘hard to master’ hidden in this game. Making this game fun for practically everybody 🥳!
👍 easy to learn hard to master with an appeal to a broad audience
👍 although an abstract game, it’s thematically fun, building blocks become buildings
👍 solid replay value due to various scoring cards
➖ sometimes when a player takes a colour you don’t need really can mess up your play, especially at high player counts
A copy of this game was provided to me by Alderac Entertainment Group for the purpose of writing this review. My opinion however remains my own.