In this game two players compete over riftforce, through playing elementcards and using the guilds controlling powers wisely.
Each player selects 4 guilds to use during the game. Their deck consists of all elemental cards matching this guild. Each turn a player can choose from 3 options:
Play 3 cards from their hand, either from corresponding colours or all the same number. Each card is placed in a spot adjacent to earlier placed cards.
Activate 3 cards of one colour OR a number. The guilds powers will be activated on those cards, causing damage to the opponents elementals or switching elementals to different places. Everytime an elemental is defeated, the destroyer gets a riftforce point.
Check & Draw
Take cards up to a hand limit of 7 and then scoring rift points for every spot this player has filled but the opponent has empty.
The player that's the first to get to 12 points is the winner of this game!
I think the artwork of the cards is very well done, it truly looks beautiful and is supportive of the gameplay.
This is a quick game of back and forth combat, which reminds me a lot of magic the gathering, but with less brainpower needed. Don't get me wrong, you will still need to puzzle your way through calculating your attacks a bit.
I think it is amazing how a cardgame with so little variety in cards holds such an intelligent gameplay. I can highly recommend this if you are looking for cardgames somewhat lighter than #magicthegathering or #keyforge and without the trading card element.
A copy of this game was provided to me by White Goblin Games for the purpose of writing this review. My opinion however remains my own.