Gameplay
Red Rising is a game based on the samecalled novel written by Pierce Brown. It’s a handmanegement carddrafting game in which players try to get the best combination of cards in their hands at the end of the game.
Players start with a hand of 5 and on a turn they can perform 1 of 2 actions.
1. Deploy a card on one of the 4 locations, activating its ability and take a card from one of the 3 other piles, activating that locations bonus.
2. Placing a card from the top of the deck activating its power and gaining that locations benefit
BONUSSES
Jupiter
makes you progress on the fleet track, at the end of the game you’ll gain points based on where you are on this track
The institute
lets you place a cube on the institute. The player with the most cubes will get 4 points per cube at the end of the game, 2nd 2, 3rd 1 point per cube.
Luna
gains you the sovereign token, your specific playerpower will now be activated. This token will get you 10 points at game end.
Mars
lets you gain a helium, being worth 3 points at the end of the game.
If one player has 2 of these three conditions or all players together have met all of them, game ends and players tally up scores.
- Space 7 of the fleet track
- 7 cubes on the institute
- 7 helium
Thoughts
I was very eager to play this game, since I’m a big fan of games designed by Stegmaier, as is no surprise for you guys I think. And once again, his new game is a big hit for me!
I really like the ease of play of this game, it truly is plug and play! The combinations of the various characters however, is enourmous! I can imagine people suffering a bit from analysis paralysis here, although this is nog the case for me.
I love it when there are numerous ways to victory. It makes me like the game even better! Each game is different and the interaction is great!
Highly appreciate this game, its a gem in its genre.
A copy of this game was provided to me by Stonemaier Games for the purpose of writing this review. My opinion however remains my own.
BGG